Allumeria Weapons: All 34 With Damage and Cooldown

These are the post-rebalance numbers. Early Access 0.15 rebalanced every single enemy, weapon and armour piece and moved the player from a 20-point health bar to 100 (200 at maximum), so any weapon table dated before 28 August 2026 is describing a different game. DPS is our own arithmetic — damage divided by cooldown — not a number the game displays.

Data checked:

Top 5 by damage per second

  1. Big Sword — 65.1 DPS (54 damage every 0.83s, melee). Stuns enemies on hit
  2. Arctic Blade — 60.0 DPS (24 damage every 0.4s, melee). Slows enemies on hit
  3. Cobalt Bow — 54.0 DPS (27 damage every 0.5s, ranged)
  4. Flamethrower — 52.9 DPS (9 damage every 0.17s, ranged). Sets enemies on fire
  5. Melon Slicer — 50.0 DPS (20 damage every 0.4s, melee). Shoots seeds while blocking (2 ranged damage)

Two caveats before you chase the top of that list. The Big Sword's 0.83s swing means a miss costs you nearly a second, and the Flamethrower's 0.17s cooldown makes its 9 damage look far better on paper than it plays out against anything that closes distance. The Palladium Sword is in the game (desert tier) but the official wiki has not filled in its damage yet — we would rather leave the row blank than guess at it.

Melee weapons (14)

WeaponDamageCooldownDPS (calc.)KnockbackSpecial
Flint Sword60.57s10.520—
Copper Sword80.5s16.030—
Cactus Sword90.5s18.025—
Frying Pan101.0s10.0120Stuns enemies on hit
Iron Sword100.5s20.035—
Silver Sword120.47s25.540—
Gold Sword140.4s35.040—
Thorn Blade180.4s45.050Poisons enemies on hit
Melon Slicer200.4s50.050Shoots seeds while blocking (2 ranged damage)
Cobalt Sword200.4s50.045—
Cobalt Spear290.58s50.0100—
Big Sword540.83s65.1120Stuns enemies on hit
Arctic Blade240.4s60.050Slows enemies on hit
Palladium Sword—————

Every melee weapon can block. Blocking values are 20 for the early tiers and 30 from the Thorn Blade onwards, which is why the Frying Pan — a joke weapon on paper — is a genuinely reasonable early shield with its 30 block and 120 knockback.

Ranged weapons (20)

WeaponDamageCooldownDPS (calc.)AmmoSpecial
Wood Bow100.5s20.0Arrow—
Copper Bow140.5s28.0Arrow—
Copper Crossbow80.6711.9Arrow—
Slingshot40.5s8.0Rock—
Iron Bow150.5s30.0Arrow—
Iron Crossbow100.58s17.2Arrow—
Silver Bow160.5s32.0Arrow—
Silver Crossbow120.58s20.7Arrow—
Gold Bow220.5s44.0Arrow—
Gold Crossbow140.5s28.0Arrow—
Snowball Gun180.58s31.0Snowball—
Cobalt Bow270.5s54.0Arrow—
Cobalt Crossbow150.42s35.7Arrow—
Snowball Splitter350.83s42.2SnowballShoots four snowballs at once
Flamethrower90.17s52.9—Sets enemies on fire
Shuriken80.42s19.0Itself—
Dart40.32s12.5ItselfPoisons enemies on hit
Watermelon40.32s12.5WatermelonStuns enemies on hit
Boomerang40.32s12.5——
Brick10.32s3.1Brick—

Bows out-damage crossbows at every tier, and crossbows only win back some ground at cobalt, where the crossbow's 0.42s cooldown is the fastest in the class. Throwables (Shuriken, Dart, Watermelon, Brick) consume themselves as ammo, so they are utility rather than a main weapon.

Where each tier comes from

Sources

Damage, cooldown, block, knockback and special-effect values are transcribed from the Allumeria official wiki's weapons table (allumeria.wiki.gg), which reflects the 0.15 rebalance. Tier and biome attribution comes from Infinimelon's own 0.15.0 patch notes on Steam. The wiki's separate older "Melee Weapons" page still carries pre-rebalance values (Flint Sword 2 damage rather than 6) — we use the rebalanced table and are flagging the discrepancy rather than averaging them.