Allumeria Roadmap (2026)
Everything the developers have announced, in chronological order.
Early Access launch — 0.15.0 (August 28, 2026)
- NPCs and housing with the Comfort system, plus Builder, Farmer, Merchant and Blacksmith
- Snow and desert biomes with their dungeons, the Snow Spirit and the Desert Worm
- Cobalt and Palladium tiers, and a full health and damage rebalance (player HP now 100, max 200)
- The Adventure Guide compendium and a rebuilt inventory and crafting flow
Launch week — 0.15.1 to 0.15.4 (August 29-31, 2026)
- NPC room-detection fixes and early-game balance tuning
- Progression fixes: Forest Keys gated behind the Forest Spirit, snow crates no longer minable early
- Crash mitigation for block breaking, plus fullscreen and save-corruption fixes
Stated as being worked on next
- The NPC system, which the developer called out as the main outstanding problem after launch
- Drowning moved onto the effect system so it syncs properly in multiplayer
- 3D biomes becoming dynamic and player-changeable rather than fixed at world generation
Not announced
- No 1.0 date, console or mobile version, or paid DLC has been announced. Anything you read claiming otherwise is not from Infinimelon.
Want launch-state details instead? See the release date page.